// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .CS}

03A4: script_name 'lwrdrs' 

:CHOLOS_10
0001: wait 0 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @CHOLOS_10 
0001: wait 2000 ms 

:CHOLOS_35
0001: wait 250 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @CHOLOS_35 
00D6: if or
00F6:   player $player_char 0 -881.9258 -1240.9495 11.0 radius 80.0 80.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car -881.9258 -1240.9495 11.0 radius 80.0 80.0 80.0 
004D: jump_if_false @CHOLOS_35 
0247: request_model #COLT45 
0247: request_model #PYTHON 
0247: request_model 6161 
0247: request_model 6480 
0247: request_model 6481 
0247: request_model 142  
0247: request_model 86   
0247: request_model 6101
                     
:CHOLOS_168
0001: wait 0 ms    
00D6: if 
0248:   model 6101 available  
004D: jump_if_false @CHOLOS_168 
00D6: if and
0248:   model #COLT45 available 
0248:   model #PYTHON available 
0248:   model 6480 available 
0248:   model 6481 available 
0248:   model 6161 available  
0248:   model 142 available   
0248:   model 86 available 
004D: jump_if_false @CHOLOS_168 
038B: load_requested_models 
00A5: 2@ = create_car 6161 at -881.9258 -1240.9495 11.0
00A5: 5@ = create_car 142 at -881.2648 -1247.3992 11.0  
00A5: 7@ = create_car 6101 at -890.301 -1245.1392 11.0  
0229: set_car 7@ color_to 84 84

0001: wait 500 ms 
0175: set_car 2@ z_angle_to 71.0 
0175: set_car 5@ z_angle_to 161.0 
0175: set_car 7@ z_angle_to 50.0 
01C3: mark_car_as_no_longer_needed 2@
01C3: mark_car_as_no_longer_needed 5@  
01C3: mark_car_as_no_longer_needed 7@ 
0001: wait 550 ms 
009A: 3@ = create_actor_pedtype 4 model 6480 at -878.3203 -1243.778 11.0 
009A: 4@ = create_actor_pedtype 4 model 6481 at -879.7591 -1243.6959 11.0  
009A: 6@ = create_actor_pedtype 4 model 86 at -883.7652 -1248.5935 11.0 
0001: wait 500 ms 
0173: set_actor 3@ z_angle_to 117.0 
0173: set_actor 4@ z_angle_to 302.0   
0173: set_actor 6@ z_angle_to 64.0 
01B2: give_actor 3@ weapon 17 ammo 28 // Load the weapon model before using this  
01B2: give_actor 6@ weapon 17 ammo 28 // Load the weapon model before using this 
01B2: give_actor 4@ weapon 18 ammo 18 // Load the weapon model before using this 
03F9: make_actors 3@ 4@ converse_in 999999999 ms 

:CHOLOS_364
0001: wait 150 ms 
00D6: if or
051A:   actor 3@ damaged_by_actor $player_actor 
051A:   actor 4@ damaged_by_actor $player_actor 
00DC:   player $player_char in_car 2@ 
02DF:   player $player_char aggressive 
004D: jump_if_false @CHOLOS_467 
00D6: if and
056D:   actor 3@ defined 
8118:   not actor 3@ dead 
004D: jump_if_false @CHOLOS_438 
01CA: actor 3@ kill_player $player_char 

:CHOLOS_438
00D6: if and
056D:   actor 4@ defined 
8118:   not actor 4@ dead 
004D: jump_if_false @CHOLOS_467 
01CA: actor 4@ kill_player $player_char 

:CHOLOS_467
00D6: if and
80F6:   not player $player_char 0 -881.9258 -1240.9495 11.0 radius 80.0 80.0 80.0 
80F7:   not player $player_char sphere 0 near_point_in_car -881.9258 -1240.9495 11.0 radius 80.0 80.0 80.0 
004D: jump_if_false @CHOLOS_594 
009B: destroy_actor_instantly 3@ 
009B: destroy_actor_instantly 4@ 
009B: destroy_actor_instantly 6@ 
0249: release_model 6480 
0249: release_model 6481 
0249: release_model 6161      
0249: release_model 142       
0249: release_model 86       
0249: release_model 6101
0249: release_model #COLT45 
0249: release_model #PYTHON 
03BA: clear_cars_from_cube -904.3958 -1234.3168 11.0 -881.2648 -1247.3992 11.0 
0002: jump @CHOLOS_35 

:CHOLOS_594
0002: jump @CHOLOS_364 
